![]() ![]() In many occasions flexibility on this aspect is required due to the limited variety of parts available in the game, this is especially the case on some of the earlier missions. Systems accuracy: Thirdly this includes things such as engines and fuel used, as well as other components that make the vessel work.This is based on records and information available. Performance accuracy: As a second priority, the vessels designed are expected to perform similarly to their real life counterparts.The dimensions, color schemes and shapes are tried to reproduce as accurately as possible with the tools that the game and mods provide. Visual accuracy: This is the first aspect that is tried to reliably replicate when building and designing.There are three main priorities when designing rockets and spacecraft that should give a good understanding of what it’s being tried to achieve. Custom made changes and patches will be used when strictly necessary, but in most cases will try to remain as close as possible to a standard and unmodified Realism Overhaul game. Other mods will also play an important role in the game and a full list can be found in the “Mods” section. The main mods used will be Realism Overhaul (plus its dependencies and some of the recommended and suggested mods), RP-0 developmental branch (also known as RP-1) and the contract pack History of Spaceflight. The game will be played in Kerbal Space Program version 1.3.1. This blog was started as a way of displaying the achievements and progress of a game in Kerbal Space Program that has the goal of following the history of spaceflight, from the origins of modern rocketry primarily as weapons to the amazing vehicles and spacecrafts that allow us to better understand our universe today. Textures Unlimited v1.0.0.8 - Soviet Rockets.Texture Replacer Replaced v0.5 Pood’s Milky Way Skybox, Human Colored Heads Recolored.Solver Engines Plugin v3.5 - Realism Overhaul.Retractable Lifting Surface Module v0.1.5 - SXT Continued.Near Future IVA Props v0.3.0.1 - Near Future Spacecraft.Module Manager v3.0.4 - Most mods that alter other parts.Modular Flight Integrator v1.2.4 - Ferram Aerospace Research.MagiCore v1.3.1 - Kerbal Construction Time.Kopernicus Planetary System Modifier v1.3.1-7 - Real Solar System.Firespitter Core v7.6.0 - SXT Continued, Procedural Fairings Retexture.Enviromental Visual Enhancements v1.2.2-1 - RSSVE Lite.Contract Configurator v1.23.3 - RP-0, History of Spaceflight.Community Resource Pack v0.8.1.0 - Real Fuels.BahamutoD Animation Modules v0.6.1 - RN Soviet Rockets.B9 Part Switch v2.1.1 - Near Future Propulsion.Procedural Parts – Ven’s Revamp Style Textures.Procedural Parts – Mainsailor’s Procedural Textures.Procedural Parts – Hazard Tanks Textures.Visual Enhancements and Lesser Realism Mods Docking Port Alignment Indicator - v6.7.0.Old TantaresLV - v17.0 – Not supported by RP-0, needs a custom patch.Old Tantares - v36.0 – Not supported by RP-0, needs a custom patch.Cx Aerospace: Station Parts Pack - v1.6.2.RP-0 - Developmental Branch - Setup Instructions.Real Solar System Textures - v1.13 – Using 8192p textures for Earth, 4096p for the other bodies. ![]() Rect Window(int id, Rect screenRect, GUI. Rect Window(int id, Rect screenRect, GUI.WindowFunction func, Texture image, params GUILayoutOption options) Rect Window(int id, Rect screenRect, GUI.WindowFunction func, GUIContent content, params GUILayoutOption options) Rect Window(int id, Rect screenRect, GUI.WindowFunction func, string text, GUIStyle style, params GUILayoutOption options) Rect Window(int id, Rect screenRect, GUI.WindowFunction func, Texture image, GUIStyle style, params GUILayoutOption options) Rect Window(int id, Rect screenRect, GUI.WindowFunction func, GUIContent content, GUIStyle style, params GUILayoutOption options) The position of the mouse is checked to see if it was on top of the window Rect, if it is, it then locks the controls so that clicks don'tįunctions - Identical to the GUI and GUILayout versions Replace all calls to GUI.Window with ClickThruBlocker.GUIWindow, the parameters are identicalĮach call first calls the original method (ie: ClickThruBlocker.GUILayoutWindow will call GUILayout.Window). Replace all calls to GUILayout.Window with ClickThruBlocker.GUILayoutWindow, the parameters are identical This mod will do NOTHING by itself, it needs to be used by other mods Mods which use the Click Through Blocker would need to be modified, and this would become a hard dependency for that mod. Or click on an unwanted item in flight, I decided to solve the problem with yet another mod Having clicked one too many times on one window, only to have it click on the parts underneath (in the Editor),
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